Game-based learning in the science classroom
Patricia integrated the game Minecraft into her middle and high school science curriculum to enhance children’s learning. Initially, she was not proficient in Minecraft but she collaborated with skilled students to create engaging lessons. This innovative approach led to students designing a Minecraft sculpture, which was later constructed as a coral reef in Cozumel, Mexico. Patricia believes game-based learning allows students to demonstrate understanding in creative ways, such as through simulations of tsunamis. Her approach has transformed student engagement, making learning more enjoyable and effective by incorporating fun and active involvement.
Listen to Patricia
“Once they start working and learning through game-based learning, they are constantly learning, connecting, involving with their environment through positive experiences in games.”
Patricia Romero
Patricia Romero
Patricia Romero is an industrial engineer who discovered her true passion for education and became a secondary education teacher at Instituto Americano de Monterrey, Mexico where she has been teaching technology for more than a decade. She is the head of EdTech, teaches technology science and is a coach helping other teachers to integrate technology in their classrooms. She is a Founding Member of the Human Intelligence Movement seeking to ensure all students have the skills to thrive and succeed in an AI world.
